Adding points
Three ways in, depending on the game
Most games only ever need one of these. All three sit on every player's card, so you never go
hunting mid-turn.
Tap a point
−1 and +1 on every card, sized for a thumb on a phone that's being passed around.
−1+1
Your own quick buttons
Set up to three per game. Play Rummy in 25s or darts in 20s without tapping +1 twenty times.
+5+25
The odd number
A keypad for the round that scored 37. Add it or subtract it — same screen either way.
123
The other table junk
Clocks and dice, so nobody digs out another phone
A game clock runs from the first point. A separate turn timer starts and stops on tap, for
whoever is taking forever. And seven dice, when the real one has gone under the sofa.
Calling it
Nothing ends the game but you
Hit the target and ScoreKeeper raises a flag — it doesn't stop the game. Some tables play the
hand out. When you do call it, the scores lock and the winners go up on a podium, with fireworks, because
winning a card game deserves more than a number in a notes app.
- Undo everything. Full history of every change, and a log you can scroll when someone
disputes it.
- Rematch keeps the table. Same names, same settings, scores back to zero.
Round-based games
When everyone scores every round
Some games — nine rounds, everyone tallies at the end of each one — don't fit a running
counter. Turn on rounds and each player enters their own score. The next round doesn't open until the whole
table is in, and the board tells you who it's still waiting on.
- Nobody gets skipped. A zero still has to be entered, so a forgotten score can't quietly
become a zero.
- Nobody gets stuck. Whoever started the game can enter for someone who's wandered off.
Optional, and genuinely optional
Sign in and the games stop disappearing
Everything above works with no account at all — that hasn't changed. Sign in with Google and
three things get added.
- Games are saved. Keep several going at once, resume any of them, and pick up on a
different phone. The multi-night campaign survives.
- Everyone plays on their own phone. Share a six-letter code — CAT321 — and
anyone can join the game in progress, take their player, and score from their own screen. It all updates
live on the table's board.
- History settles the argument. Every finished game lands on your profile: win rates,
averages, streaks, and head-to-head records for everyone you play with.
Being straight with you
What it doesn't do
- Signed out, nothing leaves the device. That's the default and it stays that way — but
it also means clearing your browser data clears the game. Signing in is what makes a game durable.
- It doesn't know the rules. It counts. It won't validate a Yahtzee sheet or tell you
whose turn it is.
- Only the scorekeeper calls it. Players who join can score, but ending the game and
changing the settings stay with whoever started it.